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What is platform dependent compilation?

What is platform dependent compilation?

Unity’s Platform Dependent Compilation feature consists of some preprocessor directives that let you partition your scripts. See in Glossary to compile and execute a section of code exclusively for one of the supported platforms.

What is Unity_editor?

Pre-processor defines like UNITY_EDITOR can be used to include or remove code from a file. Before a file is compiled a it is “pre-processed.” Code that falls between a preprocessor block like #if UNITY_EDITOR will get removed from your source code if UNITY_EDITOR is undefined.

What is Unity development build?

A development build includes debug symbols and enablesthe Profiler. Note that a development build of a webplayer means that the unity3d file created is not LZMA compressed. Debug. Log is used to print out statements to Unity console for debugging purpose.

Does C# have macros?

No, C# does not support preprocessor macros like C. Visual Studio on the other hand has snippets. Visual Studio’s snippets are a feature of the IDE and are expanded in the editor rather than replaced in the code on compilation by a preprocessor.

What is const in C#?

The const (read: constant) keyword in C# is used to define a constant variable, i.e., a variable whose value will not change during the lifetime of the program. This value of a constant variable is also known as a “compile-time” value. Variables declared using the const keyword are also known as compile-time constants.

Is debug build unity?

You can debug development builds of Unity players with Visual Studio.

What is using in C#?

The using statement calls the Dispose method on the object in the correct way, and (when you use it as shown earlier) it also causes the object itself to go out of scope as soon as Dispose is called. Within the using block, the object is read-only and can’t be modified or reassigned.

What is the use of #region in C#?

It lets you specify a block of code that you can expand or collapse when using the outlining feature of the Visual Studio Code Editor. It should be terminated with #endregion. Let us see how to define a region using #region. The following is an example showing the usage of #region directive.

How does platform dependent compilation work in Unity?

Unity’s Platform Dependent Compilation feature consists of some preprocessor directives that let you partition your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info

Which is an example of a platform dependent compilation?

Given a version number X.Y.Z (for example, 2.6.0), Unity exposes three global #define directives in the following formats: UNITY_X, UNITY_X_Y and UNITY_X_Y_Z. Here is an example of #define directives exposed in Unity 5.0.1: #define directive for the release version of Unity 5, exposed in every 5.X.Y release.

Do you need compilation report in compilation engagement?

In a compilation engagement, a compilation report is always required. A compilation engagement is an attest, nonassurance service.

When does an engagement letter trigger a compilation engagement?

An engagement letter to only prepare financial statements is not a trigger for the performance of a compilation engagement. Previously (in the SSARS 19 days), the preparation and submission of financial statements to a client triggered the performance of a compilation engagement.